Unlike other summoners, the clockwork mage prepares his daily allotment of spells like a wizard by studying his spellbook beforehand (see Schematic Spellbook), and therefore, may know any number of spells. The clockwork mage can cast these spells without penalty, regardless of his chosen opposition schools. Spellcasting: The clockwork mage casts arcane spell drawn from the summoner’s spell list and adds the following spells to that list at the indicated spell levels: 0 level–ray of frost, spark 1st level–c hill touch, jury-rig, grease, magic weapon, shocking grasp, stonefist 2nd level– arcane lock, heat metal, keen edge, locate object, make whole, shatter, wood shape 3rd level– ablative armor, burrow, lightning bolt, magic weapon (greater), soothe construct 4th level– animate objects, rapid repair, stone shape, unbreakable construct 5th level– ball lightning, call construct, control construct, fabricate, polymorph, wall of force 6th level– mage’s private sanctum, wall of iron, wooden phalanx. A multiclass clockwork mage still incurs the normal arcane spell failure chance for arcane spells received from other classes. Like any other arcane spellcaster, a clockwork mage wearing medium or heavy armor, or using a shield, incurs a chance of arcane spell failure if the spell in question has a somatic component. A clockwork mage can cast arcane spells while wearing light armor without incurring the normal arcane spell failure chance. Weapon and Armor Proficiency: The clockwork mage is proficient with all simple weapons, with light armor, but not with shields. The clockwork mage gains a number of ranks at each level equal to 2 + Int modifier. (Original Concept by Elghinn Lightbringer )īonus Skills and Ranks: The clockwork mage may select three wizard skills to add to his class skills in addition to the normal summoner class skills. While clockwork mages spend much of their time exploring the arcane arts alongside their clockwork constructs, in the heat of battle they keep a level head as they unleash magical effects or command their constructs to place themselves in harm's way. Although they are a strange amalgamation of summoner and wizard, their unorthodox methods have proven to be reliable, and at times, quite beneficial to those who number a clockwork mage among their company. Dubbed the Plane of Gears by this puissant scholar, it is now the technical term for this little-known realm of self-perpetuating machines, and from whence the clockwork mage summons forth his minions. It was a clockwork mage who first discovered a plane that consisted of sentient, clockwork constructs. ![]() Known as clockwork mages, these oft maligned specialists are frequently shunned by summoning purists, for they meld the formal study of the arcane and technical savvy of the wizard with the summoner’s ability to leap beyond logic and shape the natural arcane energies that ebb and flow through the realms of existence. However, there are those among the practitioners of this focused form of arcana who pursue a far different form of summoning that of calling forth clockwork constructs from a far-flung realm deep within the void of the Astral Plane. Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry.No one is more adept at summoning and controlling eidolons or other summoned creatures than the summoner.Gains bonus HP based on size, as shown on the following table:.A construct with the Fast Healing special quality still benefits from that quality. ![]() ![]() Constructs can also be healed through spells such as ''make whole''. Can't heal damage on its own, but often can be repaired via exposure to a certain kind of effect (see the creature's description for details) or through the use of the Craft Construct feat.Any DC's or other statistics that rely on a Constitution score treat a construct as having a score of 10 (no bonus or penalty). Immediately destroyed when reduced to HP ≤ 0.any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).Mind-affecting effects (charms, compulsions, morale effects, patterns, & phantasms).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |